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Abstracts |
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DECONSTRUCTING CANDY CRUSH:
WHAT INSTRUCTIONAL Evangeline (Litsa) Varonis,
The University of Akron United States Candy Crush
Saga has more than 100 million daily users (Sinclair, 2013)
motivated to work through multiple levels with challenges of
increasing difficulty. What motivates this type of dedication and
effort by users who do not experience any extrinsic reward and may
be spending money to achieve success? And what can course designers
learn from game design that might motivate students to persist from
the beginning to the end of a course? This paper will summarize
research and explore strategies that make games like Candy Crush
Saga successful, offering suggestions for applications of these
strategies to course design. |
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