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Session 1 - Designing for Learning: Employing Technology, Tools and Games |
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GRAFICA - A COMPUTER
GRAPHICS TEACHING ASSISTANT |
abstract | paper |
A TOOL FOR REAL-TIME
ILLUSTRATION OF BASIC CONCEPTS IN AN ECONOMICS COURSE |
abstract | paper |
DECONSTRUCTING CANDY
CRUSH: WHAT INSTRUCTIONAL DESIGN CAN LEARN FROM GAME DESIGN |
abstract | paper |
TUTORING FORUMS IN AN
ONLINE COURSE ON THE TEACHING-LEARNING OF ENGLISH AS A FOREIGN
LANGUAGE IN BRAZIL |
abstract | paper |